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-
-
- On Fri, 12 Jan 1996, Kai Holst wrote:
-
- > By the way, when you say we need to send out a package each cycle, just
- > how do you define cycle? Each time a specific machine is about to make
- > another screen redraw? Each VBL (Shiver)?
-
- Each machine would have to send a packet for a complete circuit of
- the network each time the world was to change state (ie. once per screen
- redraw). Otherwise you are never gauranteed the same state exists on
- every computer which would be very frusterating for the players. So, if
- you're aiming for 10fpt, you're looking 10 * (machines - 1) packets
- passing through your computer a second. I don't think that's any problem
- at all for a 2 or 3 computer network.
-
- > One thing we might want to consider is a separate mailing list open for
- > those who do programming on the project only - that way we could share
- > ideas and code segments without irritating others.
-
- Use this one. It's what it's for. If anyone's annoyed, their life
- obviously doesn't hang in the balance of this project, and they can watch
- the USENET for updates.
-
- > =====================================================================
- > Kai Trygve Holst # These are not the views of HiAa - They
- > P.O.Box 5061, Larsgaarden # are Copyright (C) 1995, Kai Trygve Holst
- > N-6021 Aalesund, Norway # "The fairest rose is picked the first"
- > http://www.hials.no/~kh/ # "Time is the silentmost enemy of youth"
-
- Hmm...
-
-